Showing posts with label science fiction. Show all posts
Showing posts with label science fiction. Show all posts

Thursday, November 20, 2008

Book Eighteen -- Anathem by Neal Stephenson


Anathem
by Neal Stephenson
science fiction
935 pages

I've been putting off this review for a while because I feel a little like Wayne and Garth--not worthy. However I need to move on and so here I am, taking my best stab at it. I'm going to try to avoid too many spoilers, but some are inevitable, as are excessive italics, due to many made-up words.

On a world known as Arbe, the study of science, mathematics and philosophy is limited to the avout, cloistered scholars who live in maths or concents (a concent is a large community often made up of more than one math) and who only interact with the Sæculum (secular world) on a limited basis during the Apert, a yearly period of ten days when the gates of the concent open and people from both the secular and mathic worlds can mingle. The concents are divided into groups: the Unarians (one-offs, whose members remain cloistered in the math for a year), the Decenarian (tenners, whose members are cloistered for ten years), Centenarians (hundreders, whose members are cloistered for one hundred years) and the Millenarians (thousanders, whose members are cloistered for one thousand years). Within the cloistered world are many different Orders who study different things and have many different philosophies, but all of them abide by the long-established rituals and rules of the Cartasian Discipline.

Sounds like the set up for a fantasy novel set in some medieval not-quite-Earth, right? Not so much, actually. The world outside the concents is modern and technological, with cars and cell-phone analogs (called jeejahs, which is a great word) and TV and so on, and the work done inside the concents is scientific and not religious. This is an old world with over 7,000 years of recorded history; there have been set backs and failures of the system more than once, including three great Sacks (when the outside world attacked the concents), and something called The Terrible Events, which sounds a lot like a nuclear war or some similar technological planetary disaster.

The story begins with our hero, Fraa Erasmus (known to his friends as Raz), facing his first Apert. He's a tenner who's been at the Concent of Saunt Edhar since he was a small child and is now at a point where he needs to decide what he's going to do with his life. During the Apert, he meets his sister and we get a look at the difference between the thinky, mostly low-tech world of the concents, where everything is discussed to death and beyond, and the secular world, full of commerce, industry, somewhat mindless entertainment and flash in the pan religions.

After the Apert, Raz and his circle of friends realize that something is going on within the concent; the starhenge (observatory) has been closed off and the older fraas and suurs (the concents are co-ed) seem to be a little worried. Things come to a head when Raz's mentor, Fraa Orolo, an astronomer who's made a dangerous discovery, is tossed out of the concent in a rite known as anathem (a lovely portmanteau word made up of "anthem" and "anathema"). As Raz and his friends figure out why, they are called to leave the concent and travel to a world-wide convocation, where they will help advise the secular authorities on the crisis. Normally, the secular authorities would provide transportation for the avout, but with so many being called, the scholars are forced to make their way on their own.

And so, Raz, his sister Cord, Sammann (an ita--one of the concent's technology experts), a thousander named Fraa Jad and several others set out on a journey across Arbe. Their quest includes adventures along the way, as well as several detours while Raz attempts to find his mentor, but finally, they reach the convocation, only to get caught up in plans to defend the whole planet from the threat from space discovered by Fraa Orolo.

If Anathem were nothing more than the story of Raz's journey and subsequent mission to save his planet, it would be a fantastic addition to the quest genre of SF. The world-building is excellent and nuanced, the characters are engaging, the story is fascinating and the climax is exciting and enjoyably convoluted. Even the background romance between Raz and one of the suurs from his order is handled well.

But this is Neal Stephenson and so the book is much much more than that; there are layers upon layers here. One of the layers is historical--for someone up on their history, it's easy to see that Arbe is what our world would be like if the ancient Greek philosophers and scientists had retreated behind walls and all their knowledge had not been lost, but rather added to throughout the subsequent centuries. It's a lot of fun to read about historical events on Arbe and say "oh hey, I know where he got that from!"

Then there's the philosophy of language and science layer, which is the stuff that probably loses Stephenson readers. The characters talk everything to freakin' death; there's a section that's almost 100 pages long in which, during a series of dinners, senior fraas, suurs and a secular politician discuss the crisis from any number of philosophical angles. I kind of got lost in there because philosophy is not exactly my forté, although I really do like the position of the Lorite school of thought, which is that everything that can be thought of has been thought of already; the Lorites pretty much exist to say "so-and-so had that idea back in 2015" every time someone comes up with something, which might be annoying for the characters but amused me.

If you're a long time Stephenson reader, you're probably either really really intelligent and educated and can follow his digressions, or you're the kind of person who takes what he's talking about on faith and reads his books for the sheer enjoyment factor and the possibility that you might learn something new. Either way, you're used to books with huge amounts of information about various subjects woven into the narrative-- language theory in Snow Crash, for example, or cryptography in Cyrptonomicron. In other writers this kind of thing is annoying and info-dumpy, but somehow, Stephenson makes it work.

One of the things you look for in computer/video games is the level of replayability--do you want to play GTA: San Andreas again when you finish, or are you just done with it? For me, that's a concern with books as well--can I reread them and get something new out of the book? Anathem is going to be one of those books I will return to again and again, and each time, I'll pick up something I missed the time before.

While Stephenson uses a number of made up words for this (including bullshytt, which only kind of means what you think it does), there are definitions scattered throughout the book and an glossary at the end of it. There's also a historical timeline as well as several appendices that help illustrate some of the concepts Stephenson uses in the novel.

So yes, at 900+ pages, this is a massive undertaking, but seriously, if you have the time, read it. It's easily Stephenson's best novel since Snow Crash and as his first attempt at setting a story in a world other than Earth, it is truly brilliant and detailed world-building. The characters are engaging, and, for all the discussion that goes on, the action sequences are gripping.

Of the twenty-two books I've read so far, this is the one I want everyone to take the time to read. Trust me, it's worth it.

Side note: someone actually made an amateur trailer for the book. It's a bit cheesy in places, but it's an interesting piece of transformative fan work.

The World of Anathem

Thursday, November 13, 2008

Books Sixteen and Seventeen -- A Confederation of Valor by Tanya Huff


Valor's Choice
282 pages
The Better Part of Valor
315 pages
science fiction
by Tanya Huff

Okay now that I'm (mostly) recovered from Election Week and am writing again, it's time to get back to the books. Or book. Or books.... A Confederation of Valor is two books in one, which made my wallet kind of happy because I'm old enough to remember when paperbacks weren't eight or nine bucks a piece. *rattles walker and shouts at clouds*

Tanya Huff is one of those versatile authors who really should be more popular than she is. She writes pure fantasy (the Quarters series), modern/urban fantasy (the Keeper series), the vampire/magical detective genre (the Blood Ties series and the Smoke series) and military SF (the Valor series) and all of it's good. She's also a filker* and a lesbian who frequently puts gay characters in her books--Tony, the protagonist of the Smoke series is gay and, unfortunately, in spite of the fact that the books are really good and properly creepy, there probably won't be any more in the series because her publisher pulled the plug on it. Apparently gay doesn't sell enough books. Her Blood Ties series was made into a really cheesy, but fun TV series; it was filmed in Canada on the cheap and then played on Lifetime for two short seasons.

I happen to have a soft spot for military SF and, honestly, I don't really know why. Most of the people writing it are pretty right wing/Libertarian and their politics often show up in their work. Still, gimme a band of Marines battling the odds on an alien world, or a steely-eyed starship captain going up against the enemies of her empire and I'm a happy camper. So finding out about this series was great because I know that Tanya's politics are much closer to mine and I already like her writing.

The Valor series is about Staff Sergeant Torin Kerr of the Confederation Marines. The fact that she's female isn't such a big deal; David Weber's Honor Harrington series is about a female starship captain, for example. Still it's not all that usual in the space marine genre, which made it a nice change.

The other really nice change is that unlike most of the books you run across in this genre, which are about Humans only or Humans fighting aliens, Huff's Confederation is made up of many different species. The older and wiser species have sociologically evolved beyond aggression, which created a problem when they encountered the Others, who were not interested in peaceful negotiations. And so the Confederation recruited younger, more aggressive species, including Humans, who had barely made it into space when the Confederation came calling.

In addition to Humans, the Marine corp includes the di'Tayken--an elf like species who give off so many sexual pheromones that they have to wear mechanical maskers--and the Krai--a species that can and will eat literally anything, including the bodies of both their enemies and their own honored dead. So in addition to the usual personality tensions in any military unit and military politics in general, there's also some species tensions.

Valor's Choice is the first book of the series. Kerr and a platoon of Marines are sent on what is supposed to be easy duty: guarding diplomats and helping show the flag on a mission to the planet of the Silsviss, a reptilian race that is looking to join the Confederation. As the senior NCO, Kerr is also responsible for breaking in a new Second Lieutenant, something made complicated by the fact that he's a di'Tayken she had a one night stand with, not knowing he was an officer.

Of course things go awry; after an initial round of "getting to know you" encounters, the suborbital ship containing the diplomats and the Marines is shot down over a wilderness preserve used to test Silsviss males during their aggressive adolescence. It's up to Kerr to see that everyone survives and the ensuing struggle is exciting, to say the least.

Kerr's a good character--smart and dedicated but not without a dry sense of humor--and it's easy to like her and to give a damn about what happens to her. Huff also does a good job making what could be boring stock characters come to life; the baby officer from a military family who's afraid he's not up to the task; the trouble-maker with a heart of gold; the card-shark; the alien who knows more old Earth expressions than the Humans, and so on. There's even a nod to a common trope of these stories; one of the guys is reading letters from home and counting the days until he sees his family, and his friends all remind him that in movies, he's the guy who always buys it. The diplomats from the older species of the Confederation are interesting as well; not only is she good at inventing aliens with cool cultures, Huff does a good job envisioning how true pacifists would react to a sudden plunge into a combat situation.

The Better Part of Valor takes place shortly after Valor's Choice. Having insulted a general, Kerr gets pulled from her platoon and is given the dubious honor of leading a recon squad and a bunch of scientists into a mysterious derelict ship floating in space. In addition to a thrown-together squad, a politically appointed officer who's more concerned about his PR status than anything else, Kerr has to deal with a news crew and the wise-cracking salvage operator who discovered the ship.

One of the things Huff's good at is setting up a good creepy situation and then running with it. (The mummy in Blood Lines, for example, is really fucking freaky and I don't normally find mummy stories to be all that scary.) A big abandoned space ship with an interior that changes into rooms pulled from the minds of the explorers offers plenty of opportunity for creepiness, particularly when a group of the mysterious Others--the Confederation's bug-like enemies--show up to explore the ship as well.

Both these books move along a nice clip; they're fun and exciting and, unlike so many books in the genre, there aren't any right-wing politics buried under the surface. There are two more books in the series and I'm looking forward to getting my hands on them. If you like the genre, run, don't walk, and if you're not sure about the genre but like a good, well-written SF adventure, give them try.

Next up...Neal Stephenson's latest masterpiece. That's not a word I use lightly; Anatham is utterly fantastic.


*For people who don't speak Geek, filk is folk music for SF/Fantasy geeks. The songs are usually SF/Fantasy based, but there's filk about computers as well. Sometimes both the music and the lyrics are original, but a lot of the time people rewrite popular songs with their own lyrics. It's a true nerd pastime that mostly goes on a SF cons. Thus endth the lesson.

Saturday, October 25, 2008

Book Eleven -- Keeping It Real by Justina Robson


Keeping it Real
by Joanna Robson
SF/Fantasy
333 pages

Okay, to be honest, I was a little iffy about this one. It's a cross between urban fantasy and cyberpunk with a cyborg heroine whose job is to protect a hot elf rock star. Within the first five pages Lila, our heroine, actually looks at herself in the mirror in order for the author to have a chance to describe her--pretty much classic Mary Sue stuff, particularly as, in spite of all the metal attached to her body, she still comes across as pretty hot.

There were other tells that made me wonder if Robson started out as a fan fiction writer*; most glaringly, the little bit of Common Knowledge at the beginning of the book reads like the kind of thing you wouldn't have to explain if you were writing about a universe everyone already knew. It's almost like she didn't know how to present the information any other way, except for that part where she does a halfway decent job of exposition early on.

But you know? I'm kind of glad that I was reading it for Cannonball, because I stuck with it and it was actually a lot of fun.

The basic premise is that there was some sort of awful explosion, called the Quantum Bomb, involving a super collider. The resulting rip in the space time continuum leads to six different worlds existing in parallel to one another: there's our own world (called Otopia for some unknown reason); Zoomenon, the world of the Elementals, Alfheim, where the high/Tolkien style elves live; Demonia, where the Demons hang out; Thanotopia, the land of the dead from which necromancers gain their power; and Faery, and yeah that's pretty obvious.

The Elves are all about Culture and so the fact that Zal the High Elf is a rock star in Otopia is cause for death threats against him. So, enter Lila Black, half-machine, half-human agent. She's brought in as his bodyguard, but also ends up playing a "Game" with him. Games are complex interactions that end with the loser paying a forfeit; in this case, it's pretty easy to guess what the game is, and in fact, the book itself follows the whole "hot bodyguard/sexy rock star" formula, only the peril is a lot more interesting than usual.

I'd recommend this one if you're halfway decent at suspending your disbelief and are looking for a fun, only slightly trashy, romp. It sounds like I'm damning it with faint praise, but the fact is, I enjoyed it for what it was and have every intention of picking of the next in the series.


*Not that there's anything wrong with that; I can easily name a handful of SF/Fantasy writers who started out writing fan fiction. In fact....

Okay, this is where I suddenly lose a lot of cred and probably some respect from some of you people, but...I'm a fan fiction writer and have been for the last 14 years. I've also published one short story that's been reprinted a couple of times, most recently in Best Lesbian Bondage Erotica. But mostly? I write (mostly) gay porn about TV shows and movies and even actors.

Tuesday, October 14, 2008

Book Five -- Consider Phlebas by Iain M Banks

Consider Phlebas
Iain M. Banks
science fiction
467 pages

Well that was bit of a romp with an annoying ending. The first of Banks' novels set in the world of "The Culture", Consider Phlebas follows a fairly standard plot line. A "Mind," an AI capable of running a space ship, escapes an attack on its ship and lands on Schar's World, a Planet of the Dead. It's a valuable thing/person and both sides of the Idiran-Culture War want to get their hands on it. The Idirans, religious fanatics trying to convert the galaxy, send in Horza, an agent of theirs and The Culture, a post-scarcity society run by AIs so the humans can live the good live, send in Balveda, one of their own agents.

Horza is a Changer; he can take the on the form of other people and along the way, he picks up some fairly lame space pirates and their ship, with Balveda in tow. After that, it's pretty much a Quest for Treasure story, featuring some interesting stops and settings as it moves on.

I can't explain my disappointment with the end without spoiling the book, but in spite of that, I haven't ruled out reading more of Banks' Culture books. This one is an enjoyable space opera with a few gross-out scenes, the usual space and ground battles and some very mildly written sex.

I should probably talk about my spoiler policy. For anything somewhat recent, I'll try to avoid spoiling the book if I can. I'm a little more inclined to spoil for the historical novels; when I get around to Colleen McCullough's Antony and Cleopatra I may mention the fact that Antony loses. Not only is this a matter of history, it's also been covered in any number of books, plays and movies and if you didn't know, well too bad.

Also, Darth Vader is Luke's father.

That is all.